c $C612 Prints a creature's attributes when player examines a spell C $C612 load A with unknown byte at $C3A3 - MESSAGE NUMBER TO PRINT (Creature name? e.g. at $E759) C $C615 preserve AF C $C616 call MPRINT to print message in A C $C619 restore AF C $C61A increment byte at $C3A3 C $C61E set ATTR-T to $47 (bright white on black) for attribute value C $C623 load D with byte at $C39F C $C627 load E with byte at $C3A2 C $C62B increment byte at $C3A2 C $C62F call GETCH4 C $C632 call DH_P C $C637 set ATTR-P to $45 (bright cyan on black - N.B. creature attribute names are displayed in cyan) C $C63C return to caller