; @label:$ACC6= C $ACC6 point system variable UDG at the sprite data for cursors in $C33D C $ACCC call routine at $BC96 C $ACCF stack BC C $ACD0 call ROM "KEYBOARD" routine C $ACD3 compare value with $53 (letter S) C $ACD5 pop BC C $ACD6 call routine at $ACED if "S" was pressed C $ACD9 jump to back to $ACC6 if "0" was not pressed C $ACDD call routine at $C0DD C $ACE0 HALT couple of times, waiting for interrupts/reset C $ACE2 call routine at $BED7 C $ACE5 point HL at unknown byte at $C27F C $ACE8 call routine at $C2F9 C $ACEB enable interrupts C $ACEC return to caller