c $92BE program jumps here if the use chooses menu option 3 to display the board C $92BE call CLS C $92C1 call $FE56 (sets IM2 ?) C $92C4 set ATTR-P to zero C $92C9 set MASK-P to 255 to take all attribute bits from the screen instead of ATTR-P C $92CE call $C0DD C $92D1 enable interrupts C $92D2 wait for an interrupt C $92D3 set P-FLAG to $03 (why ?) C $92D8 call $BBCC C $92DB call $BC96 and KEYBOARD C $92E1 jump to $92EC if user pressed '0' to return to main menu C $92E5 jump to $C3B3 if user pressed 'I' to get info on creature under cursor C $92EA otherwise jump back to $92DB C $92EC disable interrupts C $92ED User chose to return to main menu so: point UDG at S cursor sprite data, call CLS, and jump back to $919C