; 25th July 2020 routine80 - Displays explosion animation and sound effect. D $D763 Displays explosion animation and sound effect. C $D763 Play #R$9121. C $D76C Set ATTR T to bright yellow on black. C $D771 Set pointer for explosion animation. C $D777 Load HL with cursor coordinates. C $D77A Store a copy in #R$E005. C $D77D Call #R$E007 to get game board object into coordinates in HL. C $D780 Store them in #R$DF4C. C $D783 Set loop counter to 7. C $D786 Disable interrupts. C $D787 Load HL with the explosion animation pointer. C $D78A Copy to #R$DF4A. C $D78D Print the current explosion animation frame. C $D790 Play sound effect. C $D793 Set HL to point to the next animation frame. C $D79A Store pointer to next animation frame in #R$A188. C $D79D Restore loop counter. C $D79E Decrement and loop. C $D7A0 Call #R$C0D8. C $D7A3 Enable interrupts. C $D7A4 Wait for an interrupt. C $D7A5 Return.